Game Combat Planning - Day and Night [China]


 

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Responsibilities

1. Responsible for the game character behavior and combat system, including the design, construction and improvement of character behavior, weapons, skills, combat performance, etc. 2. Responsible for writing design documents related to character combat experience, and carry out corresponding promotion and configuration to achieve high-quality experience and performance 3. Responsible for mobile terminal operation feedback 4. Pay attention to every detail of character foundation and combat performance, pursue high-quality combat experience, sensory feedback, and high-quality graphics, actions, special effects, and sound effects.


Qualifications

1. Bachelor degree or above, with more than 2 years of combat module design experience or online project experience is preferred 2. Love the game industry, rich game experience, experience in a successful MMO/MOBA/shooting game project is preferred Sensitive to combat-related values 4. Good communication and expression skills, rich imagination and creativity, and able to withstand certain work pressure 5. Proficient in using Office, Brain Map, Axure and other software, strong logical thinking ability, and good ability to write demand documents.

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